Mimetic games.
Trends and observations:
- the “metaverse”
- real names are archaic (cc: Matt from Paradigm)
- anons
- fbifemboy knows more about FTX news than mainstream media (commentary)
- open lore
- Headless brands
- the old way:
- Loot / the Lootverse.
- the lowest fidelity (0D) is canonical.
- metadata around “concepts”.
- scarce, ownable as an NFT.
- metadata was viewable through an on-chain SVG generation.
- metadata is at lowest possible fidelity - words on an SVG canvas.
- maximum possible remixing to higher fidelities.
- 1D - raw, low-fidelity lore.
- Loot bags.
- More Loot.
- Synthetic Loot.
- 2D - expansion of the original lore.
- Currencies - Adventure Gold.
- Levelling systems.
- Item stats.
- More items - rings.
- Loot Realms. 8000 procedurally generated map packs.
- 3D - higher-fidelity lore.
- 4D, 5D, …, ND
- …
- 1D - raw, low-fidelity lore.
- the lowest fidelity (0D) is canonical.
- metagames
- the evolution of the game’s rules is a game
- DeFi metagames and trading
- Bitcoin, Bitcoin Cash.
- Ethereum PoS, ETHPOW.
- Dogecoin, Shiba Inu.
- Loot, Synthetic Loot, etc.
- democratized game making
- D&D -> Tabletop simulator
- Roblox platform (stats)
- eternal games
- on-chain
- requires: more computational bandwidth (Cairo/StarkNet)
- never die, culture lives forever (hauntology)
- old way: Halo servers shut down
- on-chain
- mimetic
- good marketing now consists of making things that are memeable
- protoforms: KanyeQuest 3030
- private information games
- MEV
- DarkForest
- problems: very hard to program atm.
- generative AI
- code - CoPilot
- 2D, 3D models
- https://nv-tlabs.github.io/GET3D/
- character animation
- https://github.com/sebastianstarke/AI4Animation
- concept art
- style transfer / remix
- MMO’s
Predictions on the future:
- War, depression.
- AI will disrupt many ways of making money - esp. programming and artists.
- But people will still want to entertain themselves - games.
- Best positioning? Become a platform for making games based in culture.